AI Insights · Timothy · July 2021
Top 5 Roguelike Games on Android in Panama: Q2 2021 Performance
Discover the performance metrics of the top 5 roguelike games on the Android platform in Panama for Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 roguelike games on the Android platform in Panama showed varied performance trends in terms of weekly downloads, revenue, and active users. Here are the key insights from Sensor Tower data:
Hero Wars: Alliance
Throughout Q2 2021, Hero Wars: Alliance saw fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $1.6K in the first week of April and had a low of around $293 in mid-May. Downloads reached their highest at 527 in the same week of April and dropped to 143 by late June. Active users ranged from 1.2K to 1K, with a peak of 1.5K in early April.
RAID: Shadow Legends
RAID: Shadow Legends experienced a varied performance in revenue and downloads. The highest weekly revenue was approximately $605 in mid-April, with a notable dip to about $50 in late May. Downloads saw a high of 683 in late May and fluctuated around 290-355 in other weeks. Active users peaked at 759 in May, with a general decline to about 538 by the end of June.
Looney Tunes™ World of Mayhem
Looney Tunes™ World of Mayhem exhibited steady performance in Q2 2021. Weekly revenue peaked at around $161 at the end of May and generally hovered between $92 and $143. Downloads were relatively stable, peaking at 390 in late May and maintaining around 266-336 throughout the quarter. Active users saw a slight increase, peaking at 593 at the end of May and staying above 500 for most of the quarter.
Heroes Charge
Heroes Charge had a notable increase in downloads and active users. Downloads spiked to 580 in late May and had a consistent range of 310-491 in other weeks. Active users surged to 1.6K in late May, maintaining a range of 862 to 1.2K throughout the quarter. Despite this, there was no reported revenue for this period.
Soul Knight
Soul Knight showed modest revenue trends, peaking at around $19 in early June. Downloads were consistent, ranging from 142 to 264, with a peak in early June. The game maintained a high number of active users, ranging from 3K to 3.6K, with the highest in early June and a slight dip towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.